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how did you blend ragdoll and animation together, so the character can still walk around but is kind of ragdolling

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They said their is no animation to it at all

dear nobrakesgames, i am adler, brasilian, 13 years old and i played the version 0.1.1 (sorry but i not pay to play becuz i have no money), and i enjoy so much this game!

but....

i cannot buy somethings in dollars

and i ask for u guys, this game

i will play for hours, search for bugs and problems and give some ideas like... ummm.. now i am out of ideas but in the future i will help!

by Adler :3

Please don't beg. Everyone here has legit bought it and is bug reporting. You should do the same and support the developer. He seems like a nice man and he the game is totally worth it. It goes to a great charity (the man).

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Rly m8

Mac & Linux beta starting soon. Read more and apply here: http://steamcommunity.com/sharedfiles/filedetails/updates/556443937/1456304359

Deleted 5 years ago

It's Unity. Planning to start a tiny beta program for Mac & Linux soon, just to evaluate how much work is needed to actually support the platforms. As there are no platform specific hacks in the game, it should run.

If it so easy, why did not I do it earlier? Even on Windows, some Unity updates break everything and game needs fixing and lots of testing. Multiplying platform count by x3, means slower development.

Deleted 5 years ago

Nice I would love to play this game on linux !

will there be some sort of soundtrack in-game besides the cassette tapes?

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Yes, there will be a music.

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Is there going to be Co-op Perhaps?

Can't promise it yet, but eventually I'd like to add it.

Could there be a feature to play with Steam Friends who also Own the game?

Network play is unfortunately not possible because of latency. You can't resolve conflicts when interacting with the world is the primary game mechanics. Meanwhile, I've made some progress on split screen coop. It will be demoed at GDC.

Is hand-over-hand climbing intentional or will it be patched out?

It's by no means intentional, but I see no reason to patch it out. The game is open. If you're relying on that too much - you're spoiling your own play, so better don't. But if you're desperately stuck there's always a way out. What do you think, should I patch it out?

You mean its actually possible to climb up flat, solid walls, a la Gang Beast style? I've tried but without success.

The game feels like it is designed without this in mind. Ledge climbing as it is already breaks almost every puzzle, as you can skip them if you know which ledges to use. But that's the thing; I had to figure out which ledges to use. I had to find the best route to go when I wanted to overcome an obstacle. Essentially, I solved another puzzle while skipping a puzzle. And that's great!

I don't want to be the man who makes the final decision, but I think the game would benefit greatly without "hand over hand climbing". Just my two cents.

This was a missed opportunity for a secret, you know! You could put a fun little bonus room in here.

Take a look!

Thanks, indeed something nice could go there. There are several more places where stuff will eventually will be added.

Were you inspired by Gang Beasts when developing the character and the accompanying physics? I just notice a handful of similarities between the two.

There were so many prototypes for the animation & controls system. It was a mix of techniques from a talk about Overgrowth and research into IK & PID controllers but applied to fully physics based ragdoll. Ended up using custom controllers which has some PID similarities but simulates muscles instead of a motor. 90% of the feel of Human is actually the result of Unity physics & joints - there were at least 3 prototypes that felt pretty much the same although they were using completely different approaches. Took the one that suited particular game mechanics best - it takes a lot of tuning to get all the verbs I want in the game - push, pull, climb, carry, place & align objects, use tools, etc. Gang Beasts is a brilliant game and great example of physics based animation. I definitely took a closer look at it, especially when people started pointing out that we have similarities.

where did u do this pure forces:) its AMAZING!

Do the glowy cubes do anything?!

They are little markers, you can use them to make you navigation in the maze easier. Do not eat!

Hey, Amazing game!!! could you tell me, what physic animation did you use in unity?

Thank you. It is all custom. Character rigged with Blender but that's it. Did like 5 prototypes from scratch. Spoiler: it's no animation - just pure forces.

Hey, I'm noticing an issue with my version. It's a slightly older version, 0.1.1. Everything seems to work, but I'm having an issue where the instructional video that spawns, doesn't spawn. And the voice-overs don't play when I do actions like pressing the tutorial buttons, although the sound and subtitles are there. Any ideas? I've worked in Unity myself, so I at least know how to navigate the game's files. Anything would be helpful, even if your advice is to just grab the newest version.

Tutorial videos and voice overs came in 0.2.0, you should definitely upgrade.

Fun game!

will you release it on steam? i would love to play it. one of the best games ive ever seen. not even lying =)

Thank you for warm words! Yes, greenlight coming really soon.

Will purchases made on itch.io be transferrable to Steam account via a key?

Yes. This is the plan.

The game looks great.. Any chance of a Linux build in the future?

Thank you! We'll be researching Linux and doing roadmap after PC launch, I'd love to do Linux version, but can't promise it yet.

Thanks for the consideration! I'm definitely keeping an eye on this in hopes to get it as soon as a linux version is released.

Anyway, good luck with it!

thanks I played the game and I was interested in this game I played it and recorded to my channel here is a link https://www.youtube.com/watch?v=iUYR87YBiBQ awsome job on this game there some bugs in the game but all in all its awsome

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Good game

Thank you! Yes, it's unity. Shaders and physics make it quite visible.

look's like Gang Beasts

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Game updated to v0.1.1 2015-11-05

  • Movement changes: improved precision and increased maximum speed
  • Fixes in first level tutorials, tutorials added to other levels as needed
  • Hidden mouse cursors when using controller
  • RealSense now can be used to control hands
  • Small performance improvements

Nothing groundbreaking if you were not stuck, but you might give it a try if you feel human is tad too slow.

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wuhu cant wait to play! =D

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have fun playing!

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